#include<stdio.h>

char *DefaultResources[] = {
  "Koken*international : True",
  "Koken*fontSet : -*-fixed-medium-r-*--24-*-75-75-c-*-*-*",
  "Koken*foreground : white",
  "Koken*background : midnightblue",
  "Koken*borderWidth : 0",
  "Koken*defaultDistance : 32",
  "Koken*Label.justify : center",
  "Koken*nextLabel.label : 次回予告",
  "Koken*nextLabel.fromHoriz : scr",
  "Koken*next.fromHoriz : scr",
  "Koken*next.fromVert  : nextLabel",
  "Koken*next.vertDistance  : 8",

  "Koken*hiscLabel.label : 最 高 額",
  "Koken*hiscLabel.fromHoriz : scr",
  "Koken*hiscLabel.fromVert : next",
  "Koken*hisc.fromHoriz : scr",
  "Koken*hisc.fromVert : hiscLabel",
  "Koken*hisc.vertDistance  : 8",

  "Koken*scoreLabel.label : 予 算",
  "Koken*scoreLabel.fromHoriz : scr",
  "Koken*scoreLabel.fromVert : hisc",
  "Koken*score.fromHoriz : scr",
  "Koken*score.fromVert : scoreLabel",
  "Koken*score.vertDistance  : 8",

  "Koken*levelLabel.label : 波 動",
  "Koken*levelLabel.fromHoriz : scr",
  "Koken*levelLabel.fromVert : score",
  "Koken*level.fromHoriz : scr",
  "Koken*level.fromVert : levelLabel",
  "Koken*level.vertDistance  : 8",

  "Koken*title.label : 工  研  魂",
  "Koken*title.foreground : yellow",
  "Koken*title.vertDistance : 160",
  "Koken*title.width : 256",
  "Koken*gameover.label : 燃えてしまった．．．．",
  "Koken*gameover.vertDistance : 160",
  "Koken*gameover.width : 256",
  "Koken*gameover.foreground : red",
  "Koken*game.translations : #override \\n\
<Key>Right : move_right() \\n\
<Key>Left  : move_left() \\n\
<Key>Up    : rotate() \\n\
<Key>x     : color_up() \\n\
<Key>c     : color_down() \\n\
<Key>Down  : fall_start() \\n\
<KeyUp>Down: fall_end() \\n\
\
<Key>space : fall_start() \\n\
<KeyUp>space : fall_end()start() \\n\
\
<Key>j     : move_left() \\n\
<Key>k     : rotate() \\n\
<Key>l     : move_right() \\n\
<Key>d     : color_up() \\n\
<Key>f     : color_down() \\n\
\
Shift<Key>q: quit()",
NULL };
